The five titles included 3D Body Adventure, 3D Dinosaur Adventure, Dinosaur Adventure (Original), Space Adventure, and Undersea Adventure. On November 25, 2014, five Knowledge Adventure titles were re-released digitally as DRM-Free exclusives on through a partnership between JumpStart Games and the Jordan Freeman Group. On July 7, 2017, JumpStart Games was acquired by Chinese online game publisher NetDragon Websoft. On March 17, 2014, JumpStart Games purchased Neopets from Viacom. In October 2012, Knowledge Adventure changed its name to JumpStart Games. įormer logo as Knowledge Adventure, used from 2011 until 2012. The company has since released new products under both the JumpStart and Math Blaster brands. In October 2004, Vivendi sold Knowledge Adventure to a group of investors interested in taking a more active management strategy, and in developing new educational software.
Brain, Fisher-Price, Barbie, Bear in the Big Blue House, Blaster, Teletubbies, Noddy, Jurassic Park III, Captain Kangaroo, Curious George and American Idol.
ĭuring that time, Knowledge Adventure released many branded games such as JumpStart, Dr. Subsequently, the division was renamed Havas Interactive.
ORIGINAL DINOSAUR ADVENTURE 3D SOFTWARE
On November 20, 1998, French media company Havas (later acquired by water utility Vivendi) announced that it would acquire Cendant Software for $800 million in cash and up to $200 million contingent on the performance of Cendant Software. As a result of the merger, CUC Software was renamed Cendant Software. The merger was finalized in December that year and created Cendant. On May 28, 1997, CUC International announced plans to merge with Hospitality Franchise Systems to create a single, "one-stop" entity. įormer logo as Knowledge Adventure, used from 1998 until 2011. On November 5, 1996, CUC International announced that it would acquire Knowledge Adventure and was completed on February 3, 1997, its Davidson & Associates subsidiary that CUC acquired in February 1996 will later merge with Knowledge Adventure in October 1998. Until 1994, Knowledge Adventure had created DOS games, including Knowledge Adventure The Game, Isaac Asimov's Science Adventure, Space Adventure, Mario Teachers Typing, Mario Is Missing!, San Diego Zoo Presents: The Animals!, Dinosaur Adventure, The Tale of Peter Rabbit, Mario's Time Machine, Mario's Early Years! Fun with Letters, Mario's Early Years! Fun with Numbers, Imax's Speed, Undersea Adventure, 3D Dinosaur Adventure, Isaac Asimov's Science Adventure II, Kid's Zoo: A Baby Animal Adventure, 3D Body Adventure, Space Adventure II, Aviation Adventure, America Adventure, Bug Adventure, Imax's The Discoverers, Mario's Early Years! Preschool Fun, Magic Theater, My First Encyclopedia, Zurk's Learning Safari, Zurk's Rainforest Lab, Zurk's Alaskan Trek, Mario's Fundamentals, Mario's Early Years! Kindergarten Fun, Pyramid: Challenge of the Pharaoh's Dream, Chess Mates, Bricks the Ultimate Construction Toy!, Flipper, Drawing Discoveries, Mario Teachers Typing 2, Kid Keys: The Magical Typing Tutor, Kid Pilots, Dinosaur Adventure 3-D, Lionel Trains Presents: Trans-Con!. Have fun, kids! 1.Former logo as Knowledge Adventure, used from 1992 until 1998 (the animated version used from 1994 until 1998). Most are available to play on the internet now, so in those cases, I’ve also included links to where you can find them - frequently either an app store or the Internet Archive’s glorious collection of browser-based, emulated DOS games. So, in the spirit of nostalgia, here are 15 ’90s-era computer games that made learning incredibly fun. Though the graphics on the computer games from the ’90s may be laughable now, just remember - once upon a time, they were considered the pinnacle of technological achievement. Some were part of long-running series, while still more of them received a number of remakes and reboots as technology improved. (Yes, I say that as a fully grown adult.)Ī lot of the educational computer games from the ’90s were originally developed and released long before the decade began, which could be why many '80s babies hold a certain degree of fondness for them many actually dated back to the decade in which we were born. And you know what? These games are still fun. That’s probably why there were so dang many fantastic '90s educational computer games - the rise of home computing (and, by extension, the rise of computing in the classroom) during the 1990s opened up a new world of possibilities, including tons of ways to make learning a blast for up-and-coming generations. Why do you ask?) But when it’s a literal game? Then it’s even better, especially when you’re a kid. Real talk: I think learning is always fun.